|
JUSTICE
Apr 30, 2008 10:12:09 GMT -5
Post by Rebecca Briallen on Apr 30, 2008 10:12:09 GMT -5
I've been meaning to post this for a while, but I keep forgetting.. ^^'
Monster: 20 Cyber Dragon x2 Ancient Gear Golem x2 Ancient Gear Beast x2 Ancient Gear Engineer x2 Ancient Gear Knight x3 Ancient Gear Soldier x3 Ancient Gear x3 Cyber Valley x3
Magic: 20 Gear Town x3 Ancient Gear Castle x2 Ancient Gear Drill x2 Magical Stone Excavation x2 Power Bond x2 Machine Duplication x2 Future Fusion x1 Overload Fusion x1 Limiter Removal x1 Brain Control x1 Raise Dead x1 Heavy Storm x1 Magic Gear x1
Fusion: 6 Ancient Gear Ultimate Golem x2 Chimeratech Overdragon x2 Chimeratech Fortress Dragon x2
Very preliminary version using the new Gear support from The Duelist Genesis. Antique Gear might just be playable finally. ^^
~Edit History~ V.1.0 - V.1.1 -3 Gear Golem the Moving Fortress, +3 Cyber Valley -2 Fiend's Sanctuary, +2 Machine Duplication -1 Giant Trunade, +1 Magic Gear
|
|
|
JUSTICE
Apr 30, 2008 14:08:06 GMT -5
Post by Asuka Tenjouin on Apr 30, 2008 14:08:06 GMT -5
No Traps? Getting wins without any traps might be hard.
|
|
|
JUSTICE
Apr 30, 2008 16:24:22 GMT -5
Post by Edo Phoenix on Apr 30, 2008 16:24:22 GMT -5
Not really Asuka, last Shonen Jump Championship, 5 people got into the top 16 without traps, they were...
Erin Diaz (2nd place)
Monsters: 14 1 Dark Magician of Chaos
2 Destiny Hero - Dogma
2 Destiny Hero - Plasma
1 Dark Nephthys
1 Shadowpriestess of Ohm
1 Elemental Hero Stratos
1 Destiny Hero - Disk Commander
1 Destiny Hero - Fear Monger
3 Broww, Huntsman of Dark World
1 Dark Grepher
Spells: 26
3 Upstart Goblin
3 Allure of Darkness
1 Dimension Fusion
1 Spell Economics
2 Hand Destruction
2 Reinforcement of the Army
3 Dark World Dealings
3 Destiny Draw
1 The Beginning of the End
1 Heavy Storm
1 Card Destruction
3 Trade-In
1 Premature Burial
1 Monster Reborn
Spells: 26
3 Upstart Goblin
3 Allure of Darkness
1 Dimension Fusion
1 Spell Economics
2 Hand Destruction
2 Reinforcement of the Army
3 Dark World Dealings
3 Destiny Draw
1 The Beginning of the End
1 Heavy Storm
1 Card Destruction
3 Trade-In
1 Premature Burial
1 Monster Reborn
Agustin Herrera
Monsters: 11
3 Dark Armed Dragon
3 Destiny Hero - Plasma
1 Dark Magician of Chaos
1 Elemental Hero Stratos
1 D.D.M. - Different Dimension Master
2 Destiny Hero - Diamond Dude
Spells: 29
3 Allure of Darkness
3 Destiny Draw
2 E - Emergency Call
2 Magical Stone Excavation
3 Monster Gate
3 Reasoning
2 Reinforcement of the Army
1 Lightning Vortex
2 Divine Sword - Phoenix Blade
1 Scapegoat
1 Dimension Fusion
1 Heavy Storm
1 Monster Reincarnation
1 Monster Reborn
1 Premature Burial
1 Brain Control
1 Card Destruction
Alfonzo Yamakawa
Monsters: 11
2 Destiny Hero - Diamond Dude
1 Elemental Hero Stratos
1 Destiny Hero - Dasher
1 Dark Magician of Chaos
1 Jinzo
3 Destiny Hero - Plasma
2 Dark Armed Dragon
Spells: 29
3 Reasoning
3 Monster Gate
2 Divine Sword - Phoenix Blade
2 Magical Stone Excavation
1 Monster Reborn
1 Monster Reincarnation
1 Lightning Vortex
1 Card Destruction
3 Allure of Darkness
3 Destiny Draw
1 Heavy Storm
1 Scapegoat
2 Reinforcement of the Army
2 E - Emergency Call
1 Dimension Fusion
1 Premature Burial
1 Brain Control
Justin Gillison
Monsters: 14
3 Destiny Hero - Plasma
3 Broww, Huntsman of Dark World
1 Dark Nephthys
1 Elemental Hero Stratos
1 Destiny Hero - Disk Commander
1 Shadowpriestess of Ohm
2 Destiny Hero – Dogma
1 Dark Grepher
1 Dark Magician of Chaos
Spells: 26
1 Dimension Fusion
3 Allure of Darkness
3 Destiny Draw
1 Monster Reborn
3 Trade-In
2 Reinforcement of the Army
1 The Beginning of the End
1 Card Destruction
1 Premature Burial
2 Hand Destruction
3 Dark World Dealings
1 Spell Economics
1 Heavy Storm
3 Upstart Goblin
Paul McCann
Monsters: 14
3 Cyber Valley
2 Spell Striker
3 Thunder Dragon
1 Dark Magician of Chaos
1 Destiny Hero - Disk Commander
3 Destiny Hero - Diamond Dude
1 Toon Cannon Soldier
Spells: 26
1 Monster Reborn
1 Premature Burial
1 Dimension Fusion
3 Upstart Goblin
3 Magical Mallet
1 Card Destruction
3 Allure of Darkness
3 Destiny Draw
2 Reinforcement of the Army
3 Toon Table of Contents
3 Machine Duplication
2 Spell Economics
Y'see, traps aren't very good for those decks which rely on speed, and some no-trap decks are the best in the world, this deck relies on speed to get out a Chimeratech Overdragon or Ultimate Gear Golem out quickly.
Anyway, for suggestions: -3 Gear Golem the Moving Fortress +3 Cyber Valley. You might also be interested in The Earth - Hex Sealed Fusion, King of the Swamp, or Goddess with a Third Eye to help fuse out Ultimate Golem.
|
|
|
Post by Xenneth Hikari on May 1, 2008 1:14:12 GMT -5
Hmm...You're pretty smart Edo. I really didn't know anything about the championships. Not even that trap tid-bit.
|
|
|
Post by Rebecca Briallen on May 1, 2008 9:26:02 GMT -5
I'll actually admit I was meaning to fit in Book of Moons or Shrinks so I would have at least some sort of attack response, but didn't quite manage it in.
I thought about the Cyber Valleys for a while but in the long run decided against them. Upon further reflection.. I might reverse that decision actually. I know I had a reason against running them.. but I can't remember it anymore. All I do remember is I went with Gear Golem to help me get out the higher level Gears incase I can't get the field out.
And I'm not going to use the fusion substitutes, though I might be fitting in a Machine Duplication now that I have two worthwhile targets for it. And a Magic Gear too! ^^
|
|