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Post by Lyani Akumu on Apr 12, 2008 11:34:25 GMT -5
Wiretap Trap - Counter Negate the effect of an opponent's Trap Card and return it to your opponent's Deck. The Deck is then shuffled. Your opponent cannot activate cards of the same name until they draw that card.
Summon Dice Spell - Normal Activate this card by paying 1000 Life Points. Roll 1 six-sided dice and activate the following effect based on the result: 1 or 2: You can Normal Summon or Set twice during this turn. 3 or 4: Special Summon 1 monster from your Graveyard. 5 or 6: You can Normal Summon 1 monster from your hand of Level 7 or higher without offering Tributes.
Rulings: When an opponent's trap card is negated and returned by the effect of "Wiretap", the opponent must reveal when they draw that card to verify.
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Post by Asuka Tenjouin on Apr 15, 2008 9:47:25 GMT -5
Accepted
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Post by Lyani Akumu on Apr 23, 2008 16:50:49 GMT -5
These are Anime Cards, Cards that are Not Yet Released won't be listed since they actually exist.
Gorlag **** FIRE - Fiend/Effect Increase the ATK of this card by 500 for each FIRE monster on the field. When this card destroys another monster as a result of battle, Special Summon it to your side of the field during the End Phase. That monster becomes a FIRE monster (Effects this monster has are negated). When this card is removed from the field, all monsters Special Summoned by its effect are sent back to the owners Graveyard.
ATK/ 1000 - DEF/ 1000
Scab Scar-Knight **** DARK - Warrior/Effect When this monster is summoned, if there is another card on the field with the same name, destroy this card. This card cannot be destroyed in battle while in Attack Position, and your opponent must select this monster as an attack target. Place 1 "Scab Counter" on a monster that battles with this Attack Position monster. At the end of the Battle Phase you can take control of monsters that have a "Scab Counter" placed on them. In addition, while this card remains face-up on the field, effects that increase Life Points are negated.
ATK/ 0 - DEF/ 0
Valkyrie Erste ****** LIGHT - Fairy/Effect When this card is Normal, Flip or Special Summoned you can remove 1 monster in the opponent's Graveyard from play. This cards ATK becomes equal to the removed monsters Original ATK.
ATK/ 1600 - DEF/ 1800
Valkyrie Erste's Rulings: If you choose a monster whose Original ATK is "?", then this card's ATK will be treated as "0"
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Lullaby of Obedience Spell - Normal Pay 1000 life points. Declare the name of a 1 Level 8 or higher Monster Card, if this card is in your opponent's Deck add it to your Hand.
Nibelung's Ring Spell - Equip After activation this card is placed on your opponent's side of the field. The monster equipped with this card cannot attack. During its controllers Draw Phase, he/she draws 1 extra card and reveals both cards drawn to their opponent. If either card drawn is a monster card, it is sent to the Graveyard.
Shield Wall Spell - Quickplay Activate only during your opponent's Battle Phase. Special Summon 4 "Shield Wall Tokens" (Rock-Type/EARTH/LEVEL 1/ATK 0/DEF 1000) to your side of the field in Defense Position. These tokens cannot be used as a Tribute for a Tribute Summon (or Set).
Disgraceful Charity Trap - Normal Both players return all cards discarded to the Graveyard by Spell Card effects during this turn to their hands.
Soldier Revolt Trap - Normal Activate only during your Main Phase when "Science Soldier", "Kinetic Solider" and "Cyber Soldier of Dark World" are face-up on your side of the field. Send all cards on your opponent's field and all cards in his/her hand to the graveyard. You cannot conduct your Battle Phase during the turn you activate this card.
--------------- Slifer the Sky Dragon ********** DIVINE - Divine-Beast This card requires 3 Tributes to Tribute Summon. If this card is Special Summoned it is sent to the Graveyard at the End Phase. This card is unaffected by Trap Effects. Spell and Monster Effects can only affect this card for 1 turn. This card can only be destroyed as a Result of Battle. This card's ATK and DEF is determined by the number of cards in your hand x1000. When your opponent summons a monster, reduce its ATK (If in Attack Position) or DEF (If in Defense Position) by 2000. If its ATK or DEF becomes 0 by this effect, it is destroyed.
ATK/ X000 - DEF/ X000
Slifer's Hierarchy Rulings: Monster and/or Spell effects that would remove this card from the field without destroying it do not affect Slifer.
If the opponent summons a Monster whose Original ATK(If in Attack Position) or DEF(If in Defense Position) is "0" that monster is 'not' destroyed.
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